Perks

Healer
Every time the character does a crit it heals the party.

Assassin
Extra Damage against enemies under 30% health.

Bear
Chance to push enemies on hit.

Cruel
Extra damage.

Critical
Increased critical hit chance.

Vampire
Steal life with your attacks.

Energized
Faster cooldowns.

Blocker
Extra block durability.

Thorned
Block breaks easier, but deals damage to attackers.

Tower
Blocks durability greatly increased, but you can't move.

Violent
Gain extra damage after a successful backstab.

Recharges
Successfully backstabbing refreshes the Q ability.

Bloodthirst
Every successful backstab heals the party a bit.

Awesome
Raw of Awesome lasts longer

Buffer
Ray of Awesome gives extra damage instead of giving invulnerability.

Holy Ray
Ray of Awesome heals instead of giving invulnerability.

Coward
Chance to teleport away when hit.

Martyr
Heals allies when you are downed.

Juggernaut
You can't be knocked down.

Evasive
Take reduced damage when evading.

Life
Start with an extra life.

Runner
Faster movement.

Backpack
Start with one extra potion, and increases max potion by one.

Medic
Revive allies twice as fast.

Pitcher
Thrown objects deals massive damage.

Protection
Extra armor.

Alchemist
Going through a checkpoint grants a potion.